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A Telegram channel dedicated to advanced game developers and creators of playable ads, featuring information about Code Maestro, an AI-powered coding co‑pilot for game development. It provides links to the service’s free trial, website, YouTube channel, and Discord community.

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The most advanced AI coding co-pilot for game development Now with a free trial — try it today. 🎁https://www.code-maestro.com/playable-ads https://www.code-maestro.com https://www.youtube.com/ https://discord.gg/codemaestro

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Latest posts

How much money and how many days does it take you to reskin a playable? This one took minutes. Left: the original Idle Lumber Empire playable. Right: its winter reskin, with snowy pines, a Santa-hat lumberjack and a festive end card. Both came from a one-shot prompt in Code Maestro. Same game loop: chop, saw, sell, hire. Only the skin changed. A big Code Maestro release is coming soon. We’re impressed, and you will be too. If you don’t want to wait, the free trial link is here https://www.code-maestro.com/ 👍3❤2🔥2

2026-10-23👁 41

Do you test 3D playables in your UA? This one was built in Code Maestro. Fair warning: half our team got stuck “testing” it longer than necessary. It’s a 3D screw puzzle. Tap a bolt, it flies to the toolbox of its color. Wrong color goes to the buffer. Fill the buffer and it’s over. A familiar mechanic, but in actual 3D and running inside the ad. Made from a reference. No dev sprint, no outsourcing queue. 3D is coming soon to Code Maestro! Until then, start a free trial and see what’s already there https://www.code-maestro.com/ #playableads #useracquisition #mobilegaming 🔥2❤1

2026-10-15👁 70

How much have you managed to cut playable production costs this year? PamPam Studio's number after one quarter is on the banner: production costs down 82%, and 5 playable ads a month became 20. The full case study will be shared with you next week, with the workflow behind those numbers: same team, no new hires, nothing outsourced. PamPam is a Ukrainian studio, 50+ people, making games since 2004: Bottle Flip, Harvest.IO, Color Adventure. We published a case with them earlier this year on engineering throughput. This one is the second chapter, on the creative side. Free trial link is here

2026-09-10👁 122
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